Privacy Policy
Last updated: 16 September 2026
What we collect
Most Likely, Holiday Court, The Impostor, and Would You Rather are no-account party games. When you create or join a game we store the display name you type, an anonymous session (a cookie identifying your device for the duration of a game), and — if the host sets one — the occasion description for the game.
Would You Rather
Would You Rather temporarily stores each participant’s A, B, or pass choice and browser check-ins so the room can reveal together, reconnect players, and replace an unavailable host. Choices stay hidden while the question is open. At reveal, everyone who was eligible for that question can see each chosen side with names and animal avatars; later arrivals receive only the aggregate history for earlier questions.
Questions are curated. We do not request microphone access, record discussion, transcribe speech, or send choices to an AI provider. Public share cards contain aggregate A/B counts and ordinary question text only. Adult questions are replaced with a private-question label and shares contain no names, room identifiers, individual choices, or passes.
Holiday Court
Holiday Court stores the current case, assigned advocate roles, private jury ballots, aggregate rulings, and the last time each player’s browser checked in. Check-ins allow an active player to take over hosting after the host is unavailable for 60 seconds. Other players can see ballot progress and final totals, but cannot read individual ballots.
Court cases are curated. We do not request microphone access, record speech, transcribe arguments, or send Court arguments to an AI provider. Shared court records contain public case identifiers and aggregate counts, without names, room identifiers, or individual ballots. Flirty-and-above case details and identifiers are replaced with a private-case label before sharing.
The Impostor
The Impostor stores dealt word pairs, private roles, turn order, readiness, private votes, aggregate results, and browser check-ins for reconnecting and host recovery. Each player receives their own word; both words are revealed when the round ends. A final guess is checked on the server; we retain whether it was correct, not the entered text.
Words are curated. Spoken clues and discussion are not recorded, transcribed, or sent to an AI provider. Public share cards contain round outcomes only, with adult rounds labeled private. They contain no words, names, room identifiers, guesses, or individual ballots.
What we don’t collect
No email, phone number, user-facing account, or payment details. We don’t sell your data. Our hosting and database providers process data to run the game. Anthropic processes occasion text to generate questions, and PostHog processes the limited analytics described below.
AI-generated cards
Most Likely question cards are generated by Anthropic (our AI provider). The host’s chosen themes and occasion text are sent to Anthropic to tailor the deck — never player names or votes. Generated cards and anonymous per-card statistics (how much a card was enjoyed) may be kept after your game is deleted to improve future decks; they are not linked to you or your game.
Product analytics and your choice
When enabled, we use PostHog (US hosting) to understand visits, successful games, voting participation, sharing outcomes, and repeat play. A random first-party browser identifier lasts up to 180 days after your last activity. It is separate from your anonymous game login. We also store limited campaign/referral labels, browser/device categories, and a visit identifier that renews after 30 minutes of inactivity. These identifiers are pseudonymous; they do not establish your real identity or recognize you across different devices.
We do not send player names, occasion descriptions, question text, individual vote choices, room codes, or private invitation links to PostHog. We do not record your screen or capture form contents. We disable IP storage and geographic enrichment.
Analytics events are stored separately from game data under PostHog’s provider-managed retention policy. Its published retention window for our paid plan is seven years. Enforcement is being rolled out by PostHog, and events may remain stored longer where enforcement is not active. We do not promise deletion after 180 days or a fixed deletion date. The browser cookie’s 180-day lifetime does not delete previously collected events.
Use the analytics control at the bottom of the page to turn individual analytics off or back on. Turning it off removes the browser analytics identifier and stops browser and individually attributed server events; it does not delete events already collected. Global Privacy Control and Do Not Track signals also turn this tracking off. Your preference is stored in first-party cookies. Gameplay remains available either way.
We still count aggregate game milestones such as starting, reaching a reveal, and completing a game. These include random room/game identifiers and group counts, but no player identifiers, names, or individual vote choices. Contact us about analytics deletion using the address below.
Retention
Game data (rooms, players, votes, reactions, Court sessions, cases, ballots, Impostor sessions, word pairs, roles, Would You Rather questions, choices, and presence check-ins) is ephemeral: a game and everything in it is automatically deleted within a few hours of finishing. Anonymous sessions are cleaned up within about a day.
Age
All games are for players aged 13 and over at Wholesome and Playful levels. Across these games, the Flirty, Spicy and Filthy intensity levels contain adult humor and are strictly 18+ — the host must confirm that everyone playing is 18 or older before selecting them.
Contact
Questions? Email shashank.jain97@gmail.com.
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